By: Rose Eli
There are many different ways to play webGL games, but one of the easiest and most convenient is using the Unity Engine. The first step is to set up a WebGL build.
By Rose Eli
How to Play WebGL Games in Unity
There are many different ways to play webGL games, but one of the easiest and most convenient is using the Unity Engine. The first step is to set up a WebGL build. This will generate the necessary code to run the game in the browser. You will also be able to manage IL2CPP code generation and reduce downloadable size. It will also allow you to display a background image while the build is loading.
Create a build for WebGL
When you’re developing WebGL games, you need to create a build for the platform. That way, the player can enjoy the content in a natively supported browser. However, creating a build can be a time-consuming process, depending on the project.
There are a few things you should know before you begin. First, a Unity build isn’t a typical game. The platform’s engines are designed to scale to a variety of devices. It also provides support for a local web server to host your builds. In addition, the engine has a number of visual fidelity settings to keep your content looking good.
If you want to optimize your WebGL code for runtime performance, you’ll need to choose an optimization level. This depends on the type of WebGL you’re building. Typically, “Slow” will yield an unoptimized build, while “Fastest” will produce a more optimized one.
Reduce downloadable size
One of the big advantages of using a WebGL game engine is the ability to run your app inside the browser without needing a plugin. You can also set the app up to use a local web server. This allows you to host the best suited build locally.
There are a few things you need to do to ensure your WebGL game performs well. For starters, you need to optimize the game’s memory management. If you don’t do this, your game’s performance could suffer. The good news is that this is something you can easily remedy by deploying a few simple tricks.
For example, you can use Asset Bundles to manage memory allocation without involving the browser. Another trick involves leveraging the power of the GPU. As a result, your game can load on demand if required.
Manage IL2CPP code generation
If you are developing a webgl game, it is possible to manage IL2CPP code generation. This type of backend will enable Unity to pre-compile and export code for specific platforms. It is important to note that this requires native systems on the target platform.
IL2CPP can improve performance across a variety of platforms. The conversion process involves a large number of read and write operations. In some cases, it is possible to speed up the build time of the final application. Using AOT (About-Of-Time) compilation can improve compatibility and the performance of the built application.
To get started, first you must install the IL2CPP backend in Unity. After that, you need to configure the IL2CPP backend for your particular platform. You can do this in the Build Settings.
Display a background image while the build is loading
If you haven’t yet had the chance to test drive a new car, putting it into the context of a virtual ride might be a worthy endeavor. While you’re at it, why not take a look at the insides of the car? This will give you a first-hand look at the vehicle’s most interesting features. For example, you’ll be able to customize the seats, the steering wheel, and the dashboard. Moreover, you’ll be able to choose between a few different body styles and colors.
Aside from the standard controls, you can also access the player’s settings via the Edit Project Settings menu option. To make things even easier, you can configure a custom local web server to handle the build’s traffic.
Deep profile in the Profiler
If you are building WebGL games for the Chrome Web Store, then you’ll want to use the Profiler to gather data. You can save the data to an external file and attach it to your bug report. Using the Profiler allows you to easily evaluate changes in your application before deploying them to your target devices.
Unity’s Profiler is a powerful tool that can record and store data for several subsystems. These include audio processing, user interface, and MonoBehaviour Components. In addition, deep profiling is supported. This option uses additional memory to measure every function call made by your application.
To use the Profiler, you must first set up your application as a Development Build. This option allows you to collect data for the Editor and for the Player.